AI Insights · Timothy · January 2023
Top 5 Third Person Games on iOS in Norway Q4 2022
A look at the performance of the top 5 third person games on iOS in Norway during Q4 2022, highlighting trends in downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 third person games on iOS in Norway showed varied performance in terms of downloads, revenue, and active users. Below is a detailed look at the trends for each game.
Stumble Guys from Scopely, Inc. saw its weekly revenue peak at around $9.9K at the start of October, but then experienced a steady decline, ending the quarter at approximately $3K. Weekly downloads followed a similar downward trend, starting at 7.8K in early October and dropping to about 2.2K by the end of December. The game’s weekly active users decreased from 55.5K in early October to 37.7K by the end of December, with a slight uptick in the final week.
Subway Surfers by Sybo Games ApS had relatively stable weekly revenue, averaging around $400, with a notable spike to $734 in mid-December. Weekly downloads remained steady for most of the quarter, ranging between 1.6K and 1.3K, but saw a significant increase to 2.6K in the last week of December. The game’s weekly active users fluctuated slightly, peaking at 94.8K in mid-October and ending the quarter at 86.2K.
Going Balls by Supersonic Studios Ltd saw modest weekly revenue, maintaining an average around $50, with a peak of $108 in the final week of December. Weekly downloads were mostly stable, hovering around 1.6K in early October and ending the quarter at 1.5K. Weekly active users showed a slight decline from 8.9K at the start of the quarter to 8.3K by the end.
Tall Man Run, also by Supersonic Studios Ltd, had low weekly revenue, generally below $10, with a peak of $46 in the last week of December. Weekly downloads were more variable, starting at 1.4K in early October, dropping mid-quarter, and then rising to 2.1K by the end of December. The weekly active users followed a similar pattern, starting at 7.7K, dropping mid-quarter, and then increasing to 9.1K by the end.
Smash Runner! from Rollic Games did not generate any revenue throughout the quarter. Weekly downloads fluctuated significantly, peaking at 2.1K in late November before dropping to 382 by the end of December. Weekly active users showed a similar trend, peaking at 2.8K in early December and then decreasing to 1.3K by the end of the month.
For more insights on the performance of these and other games, visit Sensor Tower.